A garbage collector in C from scratch
~13 mins read
a garbage collector, replicating https://github.com/munificent/mark-sweep step by step
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#include <stdio.h>
#include <stdlib.h>
#define STACK_MAX 256
typedef enum
{
OBJ_INT,
OBJ_PAIR
} ObjectType;
typedef struct sObject
{
ObjectType type;
unsigned char marked;
/* The next object in the linked list of heap allocated objects. */
struct sObject *next;
union {
/* OBJ_INT */
int value;
/* OBJ_PAIR */
struct
{
struct sObject *head;
struct sObject *tail;
};
};
} Object;
typedef struct
{
Object *stack[STACK_MAX];
int stackSize;
/* The first object in the linked list of all objects on the heap. */
Object *firstObject;
/* The total number of currently allocated objects. */
int numObjects;
/* The number of objects required to trigger a GC. */
int maxObjects;
} VM;
VM *newVM();
void push(VM *vm, Object *value);
Object *pop(VM *vm);
void mark(Object *object);
void markAll(VM *vm);
void sweep(VM *vm);
void gc(VM *vm);
void freeVM(VM *vm);
Object *newObject(VM *vm, ObjectType type);
void pushInt(VM *vm, int intValue);
Object *pushPair(VM *vm);
void assert(int condition, const char *message)
{
if (!condition)
{
printf("%s\n", message);
exit(1);
}
}
VM *newVM()
{
VM *vm = malloc(sizeof(VM));
vm->stackSize = 0;
vm->firstObject = NULL;
vm->numObjects = 0;
vm->maxObjects = 8;
return vm;
}
void push(VM *vm, Object *value)
{
assert(vm->stackSize < STACK_MAX, "Stack overflow!");
vm->stack[vm->stackSize++] = value;
}
Object *pop(VM *vm)
{
assert(vm->stackSize > 0, "Stack underflow!");
return vm->stack[--vm->stackSize];
}
void mark(Object *object)
{
/* If already marked, we're done. Check this first to avoid recursing
on cycles in the object graph. */
if (object->marked)
return;
object->marked = 1;
if (object->type == OBJ_PAIR)
{
mark(object->head);
mark(object->tail);
}
}
void markAll(VM *vm)
{
for (int i = 0; i < vm->stackSize; i++)
{
mark(vm->stack[i]);
}
}
void sweep(VM *vm)
{
Object **object = &vm->firstObject;
printf("*vm %d , vm->first %d, &vm->firstObject %d \n", vm, vm->firstObject, &vm->firstObject);
while (*object)
{
if (!(*object)->marked)
{
/* This object wasn't reached, so remove it from the list and free it. */
Object *unreached = *object;
*object = unreached->next;
free(unreached);
vm->numObjects--;
}
else
{
/* This object was reached, so unmark it (for the next GC) and move on to
the next. */
(*object)->marked = 0;
object = &(*object)->next;
// printf("object %d, &object %d, (*object) %d \n", object, &object, (*object));
}
}
}
void gc(VM *vm)
{
int numObjects = vm->numObjects;
markAll(vm);
sweep(vm);
vm->maxObjects = vm->numObjects * 2;
printf("Collected %d objects, %d remaining.\n", numObjects - vm->numObjects,
vm->numObjects);
}
void freeVM(VM *vm)
{
vm->stackSize = 0;
gc(vm);
free(vm);
}
Object *newObject(VM *vm, ObjectType type)
{
if (vm->numObjects == vm->maxObjects)
gc(vm);
Object *object = malloc(sizeof(Object));
object->type = type;
object->next = vm->firstObject;
vm->firstObject = object;
object->marked = 0;
vm->numObjects++;
return object;
}
void pushInt(VM *vm, int intValue)
{
Object *object = newObject(vm, OBJ_INT);
object->value = intValue;
push(vm, object);
}
Object *pushPair(VM *vm)
{
Object *object = newObject(vm, OBJ_PAIR);
object->tail = pop(vm);
object->head = pop(vm);
push(vm, object);
return object;
}
void objectPrint(Object *object)
{
switch (object->type)
{
case OBJ_INT:
printf("%d", object->value);
break;
case OBJ_PAIR:
printf("(");
objectPrint(object->head);
printf(", ");
objectPrint(object->tail);
printf(")");
break;
}
}
void test1()
{
printf("Test 1: Objects on stack are preserved.\n");
VM *vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
gc(vm);
assert(vm->numObjects == 2, "Should have preserved objects.");
freeVM(vm);
}
void test2()
{
printf("Test 2: Unreached objects are collected.\n");
VM *vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
pop(vm);
pop(vm);
gc(vm);
assert(vm->numObjects == 0, "Should have collected objects.");
freeVM(vm);
}
void test3()
{
printf("Test 3: Reach nested objects.\n");
VM *vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
pushPair(vm);
pushInt(vm, 3);
pushInt(vm, 4);
pushPair(vm);
pushPair(vm);
gc(vm);
assert(vm->numObjects == 7, "Should have reached objects.");
freeVM(vm);
}
void test4()
{
printf("Test 4: Handle cycles.\n");
VM *vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
Object *a = pushPair(vm);
pushInt(vm, 3);
pushInt(vm, 4);
Object *b = pushPair(vm);
/* Set up a cycle, and also make 2 and 4 unreachable and collectible. */
a->tail = b;
b->tail = a;
gc(vm);
assert(vm->numObjects == 4, "Should have collected objects.");
freeVM(vm);
}
void perfTest()
{
printf("Performance Test.\n");
VM *vm = newVM();
for (int i = 0; i < 1000; i++)
{
for (int j = 0; j < 20; j++)
{
pushInt(vm, i);
}
for (int k = 0; k < 20; k++)
{
pop(vm);
}
}
freeVM(vm);
}
int main(int argc, const char *argv[])
{
test1();
test2();
test3();
test4();
perfTest();
return 0;
}